One person, one dream
Games have been part of my life since I was a little boy.
I always admired the people who could build them — and for most of my life I was sure I never could. Learning to code felt overwhelming. So I admired from a distance, and I played, and I waited.
After years in graphic design I went out on my own as a contractor. That freedom gave me something I'd never had: time to learn, to chase a thread. And one old idea kept surfacing — the one I'd never let myself take seriously. Build a game.
With AI closing the gap between what I could imagine and what I could make, I started. The hardest part wasn't any line of code — it was holding a single idea still. My mind sprints in every direction the moment I think about games. The real work was choosing one path and walking it all the way to the end.
One day I found myself playing my own game. That's Neon Run.
This is the beginning. More games are coming — and I'll build them the way most studios say they will and rarely do: by actually listening to the people who play them, and shaping what comes next around what they ask for.
— Izzy, AI-Games